Neostream have provided the following description of the game's graphical style: boastful characters hiding when they are injured, female-obsessed characters having narrower vision), these will not be explicitly displayed to the player, instead requiring them to be deduced. Similarly, although the various characters available to players will have different traits and stats (e.g. For example, characters will begin to limp if they are hurt, cough if they become sick, or shiver if they become too cold. The game leans towards a minimalist visual style, with only a minimal user interface and avoidance of menus wherever possible, instead requiring players to ascertain details by observing visual cues and communicating with their character. The game also includes roguelike gameplay elements: In the event of a player's character dying, that character cannot be resurrected however, the player can take subsequent characters to that same location in order to recover any lost equipment. Depending on how you prepare for the mission and how you react and respond to events will determine how easily or hard you can achieve the missions." "You will need to prepare for any unexpected encounters with the weather, have the necessary intel about the region, equip your gear as you see fit, get on a vehicle and react to unexpected events that arise during your journey. According to Neostream, this preparation is key to further success: īetween missions, players can return to the safety of the game's home town to rest and prepare for further adventures (such as talking with NPCs, gathering information on the next location through library research, and preparing for its weather conditions). Players also have the ability to upgrade their transportation (alongside their weapons and armor) as the game progresses. Although this overall map is available, players cannot "fast forward" their travel to these locations instead, they must take direct control of their transportation during the journey and respond to events that occur on the way, such as encounters with NPCs, overcoming obstacles (such as a flock of sheep), or being ambushed by enemies. These areas are connected by a "world map", which uses tilt-shift effects to create the appearance of miniature scale. The game takes places across multiple locations with differing environmental conditions, including desert, snow, forest, mountains, swampland, and deep-sea diving. Players can use a variety of weapons and tools to survive and accomplish their objectives, such as a sword, shield, gun, grappling hook, bombs, tent, and cooking equipment. This nostalgic essence is what we wanted to recreate with Little Devil Inside, hence our main design concept – minimalism.Little Devil Inside is a third-person 3D action-adventure role-playing video game with elements of survival, combat, and open-world exploration however, its developers, Neostream Interactive, have described the game's survival elements as "rather easy" compared to other games in the survival genre, stating that the game is "not about how long you can survive in a certain environment", instead being about "taking a trip for a mission, and surviving during the process." Examples of in-game survival elements include harvesting water from cacti, chopping wood to make a fire, and cooking food obtained from hunting. ![]() "The cover art often just had characters and the world at a glance, but somehow encouraged the player to picture the game in their imagination. ![]() ![]() "There was a time when before buying a game at your local game shop, there was little or nothing to go on except for a little cover art," Neostream's John Choi told Edge earlier this year. There's a lot going on here, and it sure looks good.ĭeveloper Neostream, which is making its debut with Little Devil Inside, says minimalism is key to the game's design, at least visually. After poking around the plains surrounding Cornfield Station, Billy fishes off a sea buoy, whips up a quick meal in a sandy desert, struggles to convince his steed to follow him up a frigid mountain, and tangles with a sentient furnace in a train tunnel near a misty forest. The remainder of the trailer is a more laid-back showcase of the game's varied environments.
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